
Positional enemies that can be configured with variables via sliders same as NPC’s plus variable for aggressiveness, strength, etc.Positional NPC’s that can be configured by altering variables via sliders, attaching animations, voice acting, way points, and sound effects.


Extensive art asset libraries for terrain, foliage, structures, props, atmospheres, characters, lights, and more from different art styles.Full GUI scene and gameplay editing tools.Have a look at the list of features Heavy Water claims will be found in Axis Game Factory: Instead, Axis Game Factory is a user-friendly replica of a professional video game design suite that hypothetically allows users to craft their own titles using tools quite similar to those employed by professional game designers. The parentheses around the word “game” in that last sentence seem applicable, as Axis Game Factory really doesn’t offer the kind of singleplayer or multiplayer action one might expect from a traditional video game. This morning the company sent out an announcement heralding a new Kickstarter project for a “game” dubbed Axis Game Factory.


That’s where developer Heavy Water comes in. The rest of us though, the lazy, unwashed masses, what are we to do with our half-formed gaming concepts? The dedicated among us have a relatively simple route to reach this goal: Attend college, pick up the necessary computer science or design degrees, and hope against hope that some gaming company might choose you over hundreds of other worthy candidates. Ever since the first video game was played by the first video gamer, people have dreamt of creating their own games.
